ACKS: The Liberation of Geoff

Orcs & Dorks 2: Electrum Boogaloo

While finishing exploring the ground floor, the party found a thief named Ormund hanging in a cage in a pantry. Freeing him and his wardog, Fido, the party continued on. The orcs on the top floor seemed to know the party was in the building and they overheard them planning to summon “the ettins.”

The party managed to taunt an ogre champion named Zort to come down and fight them. After slaying Zort, the party charged upstairs where more orcs, ogres, and the orc chief and shaman were. Schala put her sleep spell to good use, putting almost all the orcs to sleep and saving the party from the shaman’s hold person spell.

As the party counted up their loot, they heard the front door being smashed open…

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Orks and Dorks

As the party battled the orcs in the former city hall of Oytmeet, Igneel and another cleric named Nodnarb entered the fray. Expertly blocking off the hallways and stationing their strongest fighters against the orcs trying to overrun them, the party was able to hold their own against overwhelming numbers of enemies. Off the hallway was an old courtroom that had been converted to the quarters of an orc witch-doctor. Before the evil spellcaster could web the party,
Schala put the orcs in the courtroom to sleep. Finishing off the orcs in on the lower floor, they made their way to the kitchen, where two huge ogre cooks were. Here they also met Lydia, a slave of the orcs who had been training to escape for years. She was equipped as a bladedancer, and expertly stabbed one of the ogres as the fight started. The party quickly finished off the ogres.

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ACKS Marks the Spot

Returning to their barracks in Oytpass Keep for the night after hiring more henchmen, the party was ambushed by a wererat, giant rats, and a swarm of normal rats. Bock, thinking swifty, headed straight for the wererat with his new magic hammer, while Mozgov, Schala, and Harbet fought off the rats. The swarm kept dragging them to the ground, but once Bock had slain the wererat and the others all the giant rats, the swarm dispersed.

After recovering from their wounds, the party set out to follow their Treasure Map to Oytmeet. They were incredibly lucky and did not encounter a single soul on the two-day journey by horseback. They found a gully to hide their horses and Mozgov scouted the city. Seeing that a group of human slaves guarded by orgres leaves the city everyday to herd sheep, Schala decided to try to infiltrate the keep disguised as a shepherd. Schala talks to one of the slaves, but is discovered by one of the ogres that chases her, but is unable to catch her.

Finally deciding to swim the river in the morning while the orc guards in the watchtowers try to avoid the sunlight, the party reaches the city. They then crawled through the sewers and thanks to Thraq’s direction sense find city hall.

They quickly bashed open the door and found some sleeping orcs in one of the nearby rooms. Unfortunately, not all the orcs were asleep and a giant melee ensued.

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More-locks!

The party pushed deeper into the morlock caves, slaying them wherever they found them. They were weak, but got in a couple lucky shots, knocking Mozgov out with a club to the face, knocking his four front teeth out. Harbet was smashed in the back and now has chronic lower-back pain.

Outside the morlock chief’s room, they encountered some lizardmen who warned the party not to go further than the morlock caves. After slaying the chief, they rested and in the morning found one more room crawling with baby morlocks eating the corpses of the gnome scouts. On the bodies they found the plans they were looking for and a Treasure Map.

Back at the keep, they delivered the plans to Captain Grornik Thunderbellows but kept the treasure map for themselves.

Then it was to the tavern to see about hiring some more help. Bock, son of Brokk found a distant cousin, Thraq Steeltoe, and hired him as a henchman. Mozgov also hired a farm-boy turned fighter, Plow, after being rejected by two bladedancers.

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Morlocks!

After finishing with the Moathouse, the party sets out for Oytpass Keep to help the Geoff liberation cause. On their way, they were attacked by white apes. After defeating them, they found a dying gnome scout from Oytpass Keep. Not having the resources to explore the ape’s cave, they continued to Oytpass Keep.

At the keep, they encountered Captain Grornik Thunderbellows who was looking for the gnome scout the party had encountered. The scout was carrying important plans that the captain badly needed. After resting, the party headed out again to find the plans in the ape’s cave.

Upon returning to the cave, they encountered not only apes, but morlocks, slaying many and pushing deeper into the cave.

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The Moathouse

Having recently arrived in the city of Istvin to seek their fortunes, the PC’s are summoned to the manse of Baron Ruekesh. Baron Ruekesh hired them to clear a keep known as the Moathouse that he claims is his ancestral property. If he could settle that land again his claim for Sterich nobility would be much easier to pursue.

The PC’s managed to, with difficulty and a few casualties, take back the Moathouse from the kobolds and cultists that had taken it over. They also adopted Squeezer.

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